Clickable prototypes are typically created using a design tool, such as Figma. The design tool allows you to create a simulation of your software product that includes clickable buttons, menus, and other interactive elements. The clickable prototype can then be tested by stakeholders to ensure that the software requirements are met and that the product is user-friendly.​
Design Phase: The process typically starts with the creation of wireframes or mockups that outline the layout, structure, and key features of the product. These wireframes serve as a blueprint for the prototype.
Prototyping Tools: Designers use specialized prototyping tools to translate wireframes into clickable prototypes. These tools often allow for the creation of interactive elements such as buttons, links, forms, and animations.
Adding Interactivity: Designers add interactivity to the prototype by linking different screens or components together. This allows users to navigate through the prototype as they would with the final product, clicking on buttons, menus, and other interactive elements to perform actions and explore different features.
Testing and Feedback: Once the clickable prototype is ready, it is shared with stakeholders, including clients, developers, and end-users, for testing and feedback. Users interact with the prototype to perform specific tasks or scenarios, providing valuable insights into the usability and functionality of the product.
Iterative Design: Based on the feedback received during testing, designers iterate on the prototype, making refinements and improvements to address any issues or concerns identified. This iterative process continues until the prototype meets the desired objectives and user expectations.
Handoff to Development: Once the prototype is finalized and approved, it serves as a blueprint for development. Developers use the prototype as a reference to build the final product, ensuring that the design, functionality, and user experience are consistent with the prototype.